Spoiler Note: I talk about the original Star Wars trilogy in this post. While the new one will not be mentioned, I'm pretty much assuming anyone who cares has seen the original trilogy at this point. I mean, it's been 32 years plus a few months since Return of the Jedi came to theaters.
Hello again!
I have a sister and four first cousins. Growing up the rule at Christmas Eve was that we would eat first, then have a ritual passing out of gifts, then a ritualized tradition of going around the circle opening one at a time so we could all watch (until we hit a certain age, the kids would open first, then the adults, but by age 12 we were considered old enough to be patient).
My family jokes about one year when we cousins ran out of patience. Everyone had eaten, but the cousins were left to amuse ourselves while the adults had yet to vacate the dinner table and begin passing out gifts. I'm not sure exactly how long it was we waited, and the length probably depends on who's telling the story, but finally the suspense got to us, and we began plotting ways to convince the adults to hurry up without being annoying. Ultimately, we sorted the gifts (which also necessitated dictating who was sitting where, so the adults didn't get to pick their seats) and probably tried to make just enough of a show of it to make it obvious what we were doing, then joined the adults at the dining room table (the cousins' table was in the kitchen) and announced Santa's elves had distributed everything.
It worked.
If the
First Law is that
Characters Must Matter (because people matter), the Second Law is
Tension.
I say "tension" over "action" because, as Steven James put it once in a lecture of his (and in his resulting book
"Story Trumps Structure"): in a story, the bomb going off is the release of tension, whereas that ticking timer counting down to its going off is the tension/suspense. (He discusses suspense
HERE.) Up until the moment it either goes off or is stopped, suspense exists. Afterward is only the aftermath, dealing with whatever happened.
In other words, the tightrope of "what's going to happen next?" is much more important than "what happens?" (though the resulting event had better live up to said expectations, which is another post). Usually, you want things to escalate at a decent clip, but not necessarily at the same clip the whole way, and not necessarily at full-speed the entire time.
There are reasons for this. One, again citing James, if you start a story at Level 10 (this being the fastest pacing), you won't have anywhere to escalate. Take the original
Star Wars. Lucas didn't start with the Death Star blowing up. If he had, he'd have had to come up with something even more sinister and devastating. (He did blow up a planet, but blowing up a planet implies something worse can and will happen if nothing is done about it.) Two, if a story stays at Level 10 too long, Level 10 becomes Level 1, and, again, you can't escalate. (The reason you feel breathless after some movies is because they did not give you room to breathe. The body responds to the mind, and the mind will tire if it is not given a break.)
Moreover, not only can you not escalate, but suddenly the two-hour life-and-death chase scene seems "boring." It's not really boring. What's happened is at some point it's "here we go again." There is no anticipation anymore. The same sharp turns, near-misses, and almost-caught moments keep happening. To fix that, the chase has to end. The chaser gives up for the time being. The chased temporarily eludes or buys a few hours. Something more important than catching the chased comes up. Something has to break up the action, even for a few minutes, or the action becomes lackluster. (Even superhero movies do this. Maybe especially superhero movies, even if it's only long enough to re-group.)
So basically, the only way tension and suspense works consistently is to adjust the tautness of the line periodically. It never really goes away (everything would fall apart), but it does vary. (In case you don't believe me, this even works with family dramas. Everything may look okay, but we're still left with that one unanswered, unresolved thing that nobody's necessarily talking about at the moment.)
Writers thrive on tension - anticipation, suspense. In real life we think we don't want this. We want all the answers resolved, all the conflict ended, and all the risk over with. But it doesn't happen in stories because it doesn't happen in real life. Writers are a conniving lot who like everything to come to a purpose: the chase scene, the pending doom, the inherent, endless conflict. Usually, the peacemakers prevail. Usually. Coincidence doesn't really happen in stories, and it doesn't really happen in real life.
Oh, I can hear the protests. Yeah. Loved ones fight. Bad - horrific - things happen. Misunderstanding happens. Confusion, lies, betrayal, miscommunication, natural and manmade disasters, all of that. And here I am daring say that nothing is coincidence. Does that make it okay? Good? Right?
I'm neither that cold nor stupid. But there's this part of me that thinks if I, finite, limited, flawed person that I am, take care that no amount of tension is lost, that my characters and readers find some occasional rest and comfort in their struggles - whatever they are, however large or small - and if I, little mortal that I am, take that much care, how much moreso does the Author of us all know we must have relief, time to rest, time to reflect, to regroup, time for peace? The story's not over, so it will only be brief, but it will be.